‘The 3D Web is born! It won't be the proprietary Second Life owned by Linden Lab in 2015, but the 3D Internet (Open Source/standards) will be there for sure! (Second Life will then become one out of many commercial, value-added providers - cf. history of AOL and CompuServe. Thinking otherwise would be like thinking 15 years ago that the (2D) Web will be proprietary, owned and run by a single company like Microsoft!)’ --M.N.K. Boulos - April 2007
‘Second Life®, Twinity, etc. are for the emerging Web 3D today like Compuserve and modem BBSes were for the (early) World Wide Web more than 15 years ago…’ --M.N.K. Boulos - October 2008
October 2011--The 3D Web is one step closer: Based on Unity3D, Jibe allows users to publish multiuser virtual worlds directly on the Web (to run in standard Web browsers) or on a mobile device http://bit.ly/AboutJibe - see also: Kataspace (plugin-free, HTML5 virtual worlds), Cloud Party (WebGL), Virtual World Framework (WebGL) and ProtonMedia ProtoSphere mobile (iPad) 3D virtual worlds
January 2016--The year of VR and AR: "There is huge investment from the biggest players whether it is Facebook with Oculus, Microsoft with HoloLens, Sony, Google" Virtual worlds reborn: Can Second Life's second life democratise VR? "Near photorealistic simulations, unthinkable eight years ago, have become the norm" Augmented and virtual reality are on the way but still face hurdles (not insurmountable)
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